Improving learner-teacher dialogue using Edmodo

On Friday afternoon I heard some great news. My school is to extend the trial of Edmodo until Christmas, allowing other teachers in my department to experiment with using Edmodo to positively impact their learning and teaching. This may prove to be the beginning of a big change in whole school policy as, up until now, use of external websites was limited to passive teaching resources such as YouTube and Prezi – only teachers were allowed access.

As part of the approval process I wrote a report on how my Higher Computing class made use of Edmodo in their classwork, homework and preparation for assessment. I was able to answer the concerns of the school’s IT manager with regard to data protection and responsible use. I’ve embedded the document below for anyone else who is interested in investigating Edmodo further.


If the extended trial proves successful Edmodo could become the main resource for allowing external access to pupil resources and, most importantly, providing learners with a permanent record of their knowledge development in a place where it is much less likely to be lost or damaged. Learner-teacher dialogue can be referenced and revisited; gaps in knowledge due to absence could be filled; knowledge could be pulled from the class group rather than pushed. I intend to share my experiences in using Edmodo with my colleagues and blog readers in the coming months.

I’m excited about the possibilities but know Edmodo is not a magic bullet. As part of my research into how Edmodo is used worldwide I set up a Twitter search via TweetyMail and received hourly summaries peppered with disillusioned, confused and angry students who were being forced to use the service simply because it was there, not because it enhanced the classroom experience. I can see the benefits of opening classroom discussion with carefully crafted questions on Edmodo, where every learner has the opportunity to contribute not just the one who thinks fastest. However I can also see the potential for misuse by the minority who want to use Edmodo to keep their classes quiet or too busy to realise that their needs are not being met. It needs to be used in a carefully considered way where it should enhance the learning and teaching of all students in the classroom, but teachers also need to bear in mind that it offers the advantage of being able to hold a 1:1 discussion over a long period of time. The teacher has to make time to read the comments and adapt their usual classroom practice to best serve their learners.

So, in short, it offers the opportunity to deliver a flipped classroom model of education. I’ll investigate this further in future blog posts.

Getting ready for a safari

Tomorrow I take my laptop, preloaded with Safari Photo Africa – Wild Earth, to the Junior school to immerse the class in a scenario closely linked to the work they are doing with their primary teacher. I only have an hour with them, so want to make sure everything is set up to work as quickly as possible.

Originally I had wanted to make use of a Nintendo Wii with Wild Earth African Safari but this was not possible (or affordable) as a proof of concept in the timeframe available, so I found an old copy of Safari Photo Africa – Wild Earth for PC and installed it on my laptop.
It looks brilliant when displayed on the data projector and allows the players to take part in a virtual animal photograph safari – taking shots for magazine articles. The photos taken in the games are automatically saved to the user’s My Pictures directory on the PC, meaning that they can be used in other applications at a later date. I think this is also possible in the Nintendo Wii version of the game but imagine it’s a little trickier to get the images onto a PC.

 

When you complete an assignment your photos are inserted into a magazine article = instant reward!

 

The main advantage of a Nintendo Wii over a laptop is that the wireless wii controller supports exploration of the game by groups of learners sat in front of the SmartBoard. I’ve read posts by Dawn Hallybone and Nicky Newbury who maximise the interactivity of the class by pairing up learners and having one pupil move and the other take the photographs. The laptop could allow this but would mean a lot of moving around and swapping places, so I wanted to try and find the best way to interact with the game wirelessly. There is a GyroMouse in my classroom but no sign of drivers or installation CDs and I wanted to be able to use the keyboard wirelessly as well. Then I remembered reading about using an iPod Touch as a wireless mouse and found Logitech TouchMouse, an app which not only allows users to control the mouse pointer on the PC using the portable device but also access its keyboard. I installed it and after a little bit of fiddling with Windows 7’s firewall settings (you need to allow it to access the Private networks, not Public – go through Control Panel for this) I got it to work!

The only issue with using the iPod Touch as a wireless controller is that it needs a wifi connection that is shared with the laptop to communicate. This is a real issue in school where there are no wireless routers and a very tight rein on network security. When I was Mobile Learning Leader for Inverurie Academy I investigated using the school’s MacBook White to set up ad-hoc wifi networks to allow iPods to access the Internet. There was little success with the Internet-access part, but the iPods were all able to communicate with each other. If only there was a way to do this in Windows 7 I thought – and luckily enough, there is!

After a little Google searching I found Virtual Router – a freeware program which allows your laptop to be set up as a wifi hotspot with the intention of sharing its Internet connection with other devices. Set up is incredibly simple – you give your ad-hoc network a name and a password and it uses WPA2 encryption to ensure no rogue devices interfere with the laptop!

“at this moment i am typing part of my blog using the ipod touch wireless keyboard – i have turned off all connection to the INTERNET and only had to restart the logitech touchuse wireless server!”

It seems to work best if you access the iPod app before┬ástarting the Logitech TouchMouse wireless server. If you don’t you may find that the devices don’t connect.

Unfortunately although the keyboard presses do get sent to the laptop, using the keyboard for games control seems impossible. Neither Logitech nor HippoRemote Lite allowed me to control the game character so I may need to allow one child to use the laptop. This may mean one learner is looking at the laptop screen instead of the SmartBoard but if I can position the laptop in a suitable place it may be a minor issue.

I ran through the first assignment on my own and it took about 40 minutes – too long for the lesson tomorrow but if I can set up saved games to allow the class to jump in at appropriate points (meeting the elephant herd for the first time, giraffes grazing, the swimming crocodiles around the elderly elephants) I feel that the class will be able to generate excellent material for their podcasts.

If you have been using computer games to augment your teaching and learning I highly recommend you visit the Consolarium site. This service, offered by Education Scotland (new name for LT Scotland) aims to explore and share how the appropriate use of computer games can have a positive impact on teaching and learning. It has received international praise and attention, and for good reason.